The amalgamation of mobile communication and handheld devices has brought about tremendous revolution in the field of learning and education. The world is changing and it’s changing with a faster speed and it’s considered to be the need of an hour to have the flexibility in the context of learning and enhancing the skills on a regular basis throughout the career with more flexibility and convenience.
When we talk about mobile learning, the challenges and concerns which come across our minds are the areas related to implementation. As we all know the technology is growing and ever changing with a lightning speed and all the major players into mobile technology are in to defeat each other in the race to grab better pie in the market. The challenging situation arises for the mobile learning devices as to have the universally acceptable technology to go with all the devices and to keep the clients happy and satisfied for a longer time and giving the clients the value for their money which they have invested for the development of the content. The crucial or the decisive aspects we need to take care while planning implementation of mobile learning will need detailed planning and understanding of the whole context. When we think in context of content designing, mobile learning and its content designing is not very different from other forms of content development. When we comprehend the different aspect of learning they are not really different from mobile learning as such except in terms of context. The different aspects which have to be taken into consideration for the proper and effective implementation of mobile learning will have following dimensions:
Crisp, simple and short content
It goes the same way as all the other form E-Learning content development designing formats, as we are supposed to have very crisp and simple content to designed for mobile devices, as concentration span for the audience or rather learners using mobile devices is very short so content shouldn’t me more than five minutes as the possibilities for deviation and lack of concentration would play a major role if the content is very lengthy and that will dishearten the learners to have interest in the whole process of learning.
Less congregated information
If the information or the inputs provided is really complex and tiresome the learners will lose interest and it would dampen the whole process of learning altogether so keeping the learning content simple and interesting will keep the mobile learners interested to hooked to learning. The other context which relates to density of the content is related to adaptability of the content to particular devices. Which might be a concern as there might be certain limitation to devices about the density of the content to be played on them.
Apt use of multimedia
The utilization of multimedia plays a very important role in the process of E-Learning as to add visual effects compensates the absence of teacher or the trainer. But if we think in context of costing then it’s really crucial that we use the multimedia i8n a more sensible and concrete way as to provide productivity then just add aesthetic value to the content. Splash animations and graphics can be avoided as they are purely aesthetical and they add any extensive value to the content except the cost of the content. We can mention some high end devices as iPads which can be used in offline mode as well, where the download cost can be avoided to an extent. And there might be a possibility in future to have many high end or compatible devices to have cost cutting edge.
Elements of collaboration
Mobile devices have tremendous scope for blended program. It’s an exceptional technology to facilitate communication between peers, experts, and mentors. It adds tremendous value to human learning as interaction had tremendous scope for facilitating learning.
Providing content integrated with tools
Apart from content, tools should also be integrated. the latest ability to comprehend applications for specific hardware also provide lots of Geo-location based tools, social networking tools, access to search and information database, customized calculators, newsreaders, games, simulation etc. while designing mobile learning, there are certain dimensions which have to be born in mind for the reference mobile devices. This can be done as to target the platform those mobile devices are going to be used.